|
|
The macros listed in Table 3.2.20- 3.2.23 can be used to return real face variables in SI units. They are identified by the F_ prefix. Note that these variables are available only in the pressure-based solver. In addition, quantities that are returned are available only if the corresponding physical model is active. For example, species mass fraction is available only if species transport has been enabled in the Species Model dialog box in ANSYS FLUENT. Definitions for these macros can be found in the referenced header files (e.g., mem.h).
Face Centroid (
F_CENTROID)
The macro listed in Table 3.2.20 can be used to obtain the real centroid of a face. F_CENTROID finds the coordinate position of the centroid of the face f and stores the coordinates in the x array. Note that the x array is always one-dimensional, but it can be x[2] or x[3] depending on whether you are using the 2D or 3D solver.
The ND_ND macro returns 2 or 3 in 2D and 3D cases, respectively, as defined in Section 3.4.2. Section 2.3.15 contains an example of F_CENTROID usage.
Face Area Vector (
F_AREA)
F_AREA can be used to return the real face area vector (or `face area normal') of a given face f in a face thread t. See Section 2.7.3 for an example UDF that utilizes F_AREA.
By convention in ANSYS FLUENT, boundary face area normals always point out of the domain. ANSYS FLUENT determines the direction of the face area normals for interior faces by applying the right hand rule to the nodes on a face, in order of increasing node number. This is shown in Figure 3.2.1.
ANSYS FLUENT assigns adjacent cells to an interior face ( c0 and c1) according to the following convention: the cell out of which a face area normal is pointing is designated as cell C0, while the cell in to which a face area normal is pointing is cell c1 (Figure 3.2.1). In other words, face area normals always point from cell c0 to cell c1.
Flow Variable Macros for Boundary Faces
The macros listed in Table 3.2.22 access flow variables at a boundary face.
Released in October 2010 to tie in with the Ben 10: Ultimate Alien television series, Cosmic Destruction arrived at a fascinating crossroads for gaming. The PlayStation 3 and Xbox 360 were firmly established, yet the PlayStation 2—then nearly a decade old—received its own version of the game. Developed by Griptonite Games (known for their handheld titles) rather than Papaya Studio (who handled the HD versions), the PS2 edition of Ben 10 Ultimate Alien: Cosmic Destruction occupies a unique space: it is effectively an upscaled port of the PSP version, offering a different experience from its high-definition counterparts. Plot: A Race Across the Globe The narrative follows Ben Tennyson as he pursues the villainous magician, Charmcaster, who seeks to collect ancient artifacts known as the "Alpha Rune." This rune would grant her control over the very source of all magical energy. The story takes Ben and his allies—Gwen and Kevin—across real-world locations rendered in the game’s levels, including Tokyo, Paris, Rome, and the swamps of Louisiana. The plot is serviceable and true to the show’s tone, featuring voice acting from the original cast (including Yuri Lowenthal as Ben), which adds a layer of authenticity that young fans will appreciate. Gameplay: Brawling and Transforming At its core, Cosmic Destruction is a 3D beat-’em-up action game. Gameplay is segmented into linear levels where players fight waves of robotic drones, magical constructs, and alien creatures. Ben’s signature mechanic is, of course, the Omnitrix, allowing him to transform into ten different alien forms.
Essentially, the PS2 version is the "home console port of the PSP game." It lacks the extra alien and visual polish of the HD versions, but it also avoids their performance hiccups. Upon release, critics were lukewarm on Cosmic Destruction across all platforms. The PS2 version received slightly lower review scores (averaging around 55-60% on sites like Metacritic) compared to the HD versions (65-70%). Common criticisms included repetitive combat, short length (roughly 4-5 hours to complete the story), and simplistic puzzles. ben 10 ultimate alien cosmic destruction ps2
See Section 2.7.3 for an example UDF that utilizes some of these macros.
Flow Variable Macros at Interior and Boundary Faces
The macros listed in Table 3.2.23 access flow variables at interior faces and boundary faces.
| Macro | Argument Types | Returns |
| F_P(f,t) | face_t f, Thread *t, | pressure |
| F_FLUX(f,t) | face_t f, Thread *t | mass flow rate through a face |
F_FLUX can be used to return the real scalar mass flow rate through a given face f in a face thread t. The sign of F_FLUX that is computed by the ANSYS FLUENT solver is positive if the flow direction is the same as the face area normal direction (as determined by F_AREA - see Section 3.2.4), and is negative if the flow direction and the face area normal directions are opposite. In other words, the flux is positive if the flow is out of the domain, and is negative if the flow is in to the domain.
Note that the sign of the flux that is computed by the solver is opposite to that which is reported in the ANSYS FLUENT GUI (e.g., the Flux Reports dialog box).