Blockblast | 76 Github __top__

# From the repository root cd src/Network dotnet run --configuration Release You’ll see something like:

# 3️⃣ Install the Godot editor (if you haven’t already) # macOS example (brew): brew install --cask godot blockblast 76 github

# 2️⃣ Pull the Godot C# bindings (NuGet) dotnet restore src/BlockBlast.sln # From the repository root cd src/Network dotnet

FROM mcr.microsoft.com/dotnet/sdk:6.0 AS build WORKDIR /src COPY . . RUN dotnet publish src/Network/BlockBlast.Network.csproj -c Release -o /app consider sharing it on Reddit

(If you found this post useful, consider sharing it on Reddit, Twitter, or the Godot community forums. The more eyes on BlockBlast, the faster it evolves! )

public int Explosions get; set; Increment it in GameplayManager.cs when an explosive block detonates: