This guide covers the essential workflow for writing, compiling, and using BOFs in Cobalt Strike.
KERNEL32$CloseHandle(snap);
void go(char* args, int len) HANDLE snap; PROCESSENTRY32 pe = sizeof(PROCESSENTRY32) ; snap = KERNEL32$CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (snap == INVALID_HANDLE_VALUE) return;
for (BOOL ok = KERNEL32$Process32First(snap, &pe); ok; ok = KERNEL32$Process32Next(snap, &pe)) BeaconPrintf(CALLBACK_OUTPUT, "%d\t%s\n", pe.th32ProcessID, pe.szExeFile);
BOFs receive a raw byte buffer. Use beacon.h parsing macros:
#include <windows.h> #include "beacon.h" void go(char* args, int len) // Your code here
This guide covers the essential workflow for writing, compiling, and using BOFs in Cobalt Strike.
KERNEL32$CloseHandle(snap);
void go(char* args, int len) HANDLE snap; PROCESSENTRY32 pe = sizeof(PROCESSENTRY32) ; snap = KERNEL32$CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (snap == INVALID_HANDLE_VALUE) return;
for (BOOL ok = KERNEL32$Process32First(snap, &pe); ok; ok = KERNEL32$Process32Next(snap, &pe)) BeaconPrintf(CALLBACK_OUTPUT, "%d\t%s\n", pe.th32ProcessID, pe.szExeFile);
BOFs receive a raw byte buffer. Use beacon.h parsing macros:
#include <windows.h> #include "beacon.h" void go(char* args, int len) // Your code here
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