Directx End-user Runtimes (june 2010) Package -
Why You Might Still Need the DirectX End-User Runtimes (June 2010) Package in 2024
First, a clarification. This is DirectX 11 or DirectX 12. Those are modern API versions built into Windows 8, 10, and 11. Instead, the June 2010 package is the final cumulative redistributable for the legacy DirectX 9.0c runtime. directx end-user runtimes (june 2010) package
The DirectX End-User Runtimes (June 2010) is a strange artifact: a decade-and-a-half-old installer that remains genuinely useful. As long as developers keep shipping games built on DirectX 9-era toolchains, and as long as Steam and GOG keep repackaging those classics, that little gray setup window will keep appearing. Why You Might Still Need the DirectX End-User
If you’ve ever installed a PC game from the mid-2000s to early 2010s—think Bioshock , Mass Effect 2 , Fallout: New Vegas , or The Witcher 2 —you’ve probably seen it pop up without a second thought: a small gray window titled “Microsoft DirectX End-User Runtimes (June 2010).” Instead, the June 2010 package is the final
This package is safe. It is signed by Microsoft. It will not break modern DirectX 12 or Vulkan games. It does not install “old” DirectX over new. It simply populates the SysWOW64 and System32 folders with runtime DLLs that game developers assumed would be present.