Yes, for specific use cases: Turn-based RPGs, puzzle games, visual novels, and utility apps (save managers, file browsers) can tolerate occasional GC and AOT constraints.
public override void Draw(GraphicsContext gpu) dotnet 3ds toolkit
gpu.Clear(Color.CornflowerBlue); gpu.DrawTexture(_icon, Vector3.Zero); gpu.DrawString($"FPS: Performance.FramesPerSecond", 10, 10); gpu.Present(Screen.TOP); // Present to top screen only Yes, for specific use cases: Turn-based RPGs, puzzle