Ubisoft listened to the players. Far Cry 3 gave us towers to climb, a map covered in icons, and a charismatic villain. It was fun. It was accessible.
But looking back, Far Cry 2 is the game that the industry was too afraid to make again. It is the Dark Souls of open-world shooters—punishing, obtuse, and relentlessly hostile. It refuses to hold your hand. It refuses to let you win. far cry 2 wikipedia
I am talking, of course, about Far Cry 2 . Ubisoft listened to the players