!!top!!: Frontflip Script

private Rigidbody rb; private bool isFlipping = false; private float flipDuration = 0.5f; private float flipTimer = 0f;

if (Input.GetButtonDown("Jump") && !isFlipping && rb.velocity.magnitude > 2f) isFlipping = true; flipTimer = flipDuration; frontflip script

rb = GetComponent<Rigidbody>();

UserInputService.JumpRequest:Connect(function() if not frontflipActive and humanoid.MoveDirection.Magnitude > 0 then frontflipActive = true local startCF = rootPart.CFrame local startTime = tick() local duration = 0.5 -- seconds private Rigidbody rb; private bool isFlipping = false;

void Start()

while tick() - startTime < duration do local alpha = (tick() - startTime) / duration local angle = math.rad(360 * alpha) local newCF = startCF * CFrame.Angles(angle, 0, 0) rootPart.CFrame = newCF task.wait() end private Rigidbody rb

void Update()