Project EagleGTA Total Conversion
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Project Eagle LogoProject Eagle

A total conversion mod for GTA: San Andreas, merging canonical cities with original locations into one massive interconnected USA map.

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Copyright © 2026 Vivid Sphere. Fan project, not affiliated with Rockstar Games.

    GTA: San Andreas Total Conversion

    Ghosts S03e01 Libvpx -

    Liberty City, Vice City, and a dozen new cities. One massive interconnected USA map.

    Scroll

    They froze. Even Hetty held her breath. For a solid ten seconds, the mansion became a perfect, still life of the afterlife.

    The portal flickered. A progress bar appeared: Deleting: ghosts_s03e01.mkv (96%)

    Upstairs, Trevor was staring at his own reflection in an old mirror. He wasn’t just blurry. He was made of large, shifting squares. “This is a new low,” he whispered. “I’ve been downsampled .”

    libvpx error: Invalid frame dependency. Rollback initiated. Restoring ghosts_s03e01 from backup.

    The code on the portal changed: Warning: No motion vectors detected. Reclassifying spectral entities as static background. Retention priority: LOW.

    “Does anyone else feel… blocky?” he asked, waving a translucent hand through the air. Instead of the usual wispy trail, his fingers left behind a stuttering trail of pixels.

    libvpx: VP9 encoding completed. Initiating garbage collection on S03E01 intermediate frames.

    What We Offer

    Feature Highlights

    Project Eagle Mod transforms San Andreas into an expansive American landscape.

    World Map

    20 cities across America, connected by highways, landmasses, and towns, with various travel systems.

    400+ Vehicles

    Region-specific vehicles with handlings ported similar to respective games, from muscle cars to airplanes.

    Interiors & Properties

    Hundreds of enterable buildings, apartments, shops, and unique landmarks in every city.

    Gameplay

    New activities, side missions, trucking, assassination, dynamic weather system and much more.

    Stay Updated

    Latest Progress

    Ghosts S03e01 Libvpx -

    They froze. Even Hetty held her breath. For a solid ten seconds, the mansion became a perfect, still life of the afterlife.

    The portal flickered. A progress bar appeared: Deleting: ghosts_s03e01.mkv (96%) ghosts s03e01 libvpx

    Upstairs, Trevor was staring at his own reflection in an old mirror. He wasn’t just blurry. He was made of large, shifting squares. “This is a new low,” he whispered. “I’ve been downsampled .” They froze

    libvpx error: Invalid frame dependency. Rollback initiated. Restoring ghosts_s03e01 from backup. The portal flickered

    The code on the portal changed: Warning: No motion vectors detected. Reclassifying spectral entities as static background. Retention priority: LOW.

    “Does anyone else feel… blocky?” he asked, waving a translucent hand through the air. Instead of the usual wispy trail, his fingers left behind a stuttering trail of pixels.

    libvpx: VP9 encoding completed. Initiating garbage collection on S03E01 intermediate frames.

    The Evolution of Project Eagle's Radio System
    Announcementfeature update
    January 10, 2026

    The Evolution of Project Eagle's Radio System

    A comprehensive technical breakdown of how Project Eagle evolved its radio system from a CLEO script prototype to a sophisticated C++ implementation.

    Read More
    Project Eagle Core - Advanced Weather System
    Announcementfeature update
    November 21, 2025

    Project Eagle Core - Advanced Weather System

    A showcase of the latest weather systems and effects in Project Eagle.

    Read More
    Get Involved

    Join Our Community

    Connect with modders, players, and fans. Shape the future of Project Eagle.

    Join our Discord

    Chat, get support, and stay updated in real-time

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