-- Connect to the Humanoid's HealthChanged event for _, player in pairs(Players:GetPlayers()) do player.CharacterAdded:Connect(function(character) character.Humanoid.HealthChanged:Connect(function(health) if health <= 0 then applyGracePeriod(player) end end) end) end
Below is a basic example of a LocalScript or Script (depending on your needs and where you want to place it) that demonstrates how to add a short grace period after a player takes damage. This script assumes you're working with a standard character model and health script. Place this in ServerScriptService if you want it to affect all players. grace script roblox
-- Get the local player local player = Players.LocalPlayer local character = player.Character -- Connect to the Humanoid's HealthChanged event for
