public float gravityStrength = 9.81f; public float flipCooldown = 0.5f; private float lastFlipTime;
public int fragmentID; public string encryptedMessage; void OnTriggerEnter2D(Collider2D player) gravity files remake code
void OnCollisionEnter2D(Collision2D collision) if (collision.gameObject.CompareTag("Player")) GravityManager.Instance.FlipGravity(); public float gravityStrength = 9
private Rigidbody2D rb; private bool isGrounded; private Transform groundCheck; void Update() public float gravityStrength = 9.81f
public void FlipGravity()
public Vector2 localGravity = Vector2.down; public float strengthMultiplier = 1.5f; public bool overrideGlobal = true; void OnTriggerEnter2D(Collider2D other)