Head Hitbox Script Here

void Shoot()

-- Tool activation (example: on click) tool.Activated:Connect(function() local character = tool.Parent local humanoid = character and character:FindFirstChild("Humanoid") if not humanoid then return end head hitbox script

using UnityEngine; public class HeadHitboxWeapon : MonoBehaviour void Shoot() -- Tool activation (example: on click) tool

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