Kotlin For Fabric (2024-2026)
player?.world?.setBlockState(pos, state) // Safe call chain If player or world is null, nothing happens. No crash. Add a helper to check if a block is exposed to sky:
plugins id("fabric-loom") version "1.5-SNAPSHOT" id("org.jetbrains.kotlin.jvm") version "1.9.0" kotlin for fabric
if (player != null && player.getWorld() != null) player.getWorld().setBlockState(pos, state); player
@Serializable data class EnergyComponent(var amount: Int, val max: Int) // Instantiate val battery = EnergyComponent(100, 500) val copy = battery.copy(amount = 200) // Immutable copy with change Need to run code after 5 seconds without blocking the game thread? Happy modding
Happy modding! 🧙♂️ Have you tried Kotlin for Fabric? Share your experience in the comments below!
In this post, we’ll explore why Kotlin is gaining traction in the Fabric community, how to set it up, and which features will make you never want to touch Java for modding again. Fabric is lightweight, modular, and fast. Kotlin complements this perfectly. Here is what you gain: