Monogame Animated Sprite !!install!! May 2026
_elapsedTime += gameTime.ElapsedGameTime.TotalSeconds;
public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; } monogame animated sprite
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); // Load a spritesheet: each frame is 64x64, 8 frames total (8 columns, 1 row) _spritesheet = Content.Load<Texture2D>("player_run"); _animatedSprite = new AnimatedSprite(_spritesheet, 64, 64, 12.0, true); } _elapsedTime += gameTime
if (_elapsedTime >= _timePerFrame) { _currentFrame++; _elapsedTime -= _timePerFrame; _elapsedTime += gameTime.ElapsedGameTime.TotalSeconds