Monogame Sprite Sheet !new! May 2026

"texture": "characters/hero_sheet", "frameWidth": 32, "frameHeight": 32, "regions": "idle": "x": 0, "y": 0, "width": 32, "height": 32 , "walk1": "x": 32, "y": 0, "width": 32, "height": 32 , "walk2": "x": 64, "y": 0, "width": 32, "height": 32 , "jump": "x": 96, "y": 0, "width": 32, "height": 32

public void Draw(SpriteBatch spriteBatch, string regionName, Vector2 position, Color color, float rotation, Vector2 origin, float scale) monogame sprite sheet

var region = GetRegion(regionName); if (region != Rectangle.Empty) spriteBatch.Draw(_texture, position, region, color); "regions": "idle": "x": 0

if (_currentClip == null) return; _elapsedTime += gameTime.ElapsedGameTime.TotalSeconds; if (_elapsedTime >= _currentClip.FrameDuration) _elapsedTime -= _currentClip.FrameDuration; _currentFrame++; if (_currentFrame >= _currentClip.RegionNames.Length) if (_currentClip.Loop) _currentFrame = 0; else _currentFrame = _currentClip.RegionNames.Length - 1; "walk1": "x": 32

Loader:

_regions[name] = region;