Nd3d11 Texture Create From File |verified| Page
if (SUCCEEDED(hr)) std::cout << "Texture created successfully!" << std::endl; else std::cerr << "Texture creation failed!" << std::endl;
if (FAILED(hr)) return hr;
// Convert to 32-bit BGRA pWICFactory->CreateFormatConverter(&pConverter); pConverter->Initialize( pFrame, GUID_WICPixelFormat32bppBGRA, WICBitmapDitherTypeNone, nullptr, 0.0, WICBitmapPaletteTypeCustom ); nd3d11 texture create from file
std::wcerr << L"Failed to load image: " << std::hex << hr << std::endl; return 1; if (SUCCEEDED(hr)) std::cout <
// Create the D3D11 texture and SRV hr = DirectX::CreateTexture( pDevice, scratchImage.GetImages(), scratchImage.GetImageCount(), metadata, ppTexture ); "Texture created successfully!" <