GameLogicDesign
Creative tools for creative minds
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Services

Over 20 years professional development experience in 3D Graphics, Game Engines and Tool Development.

AR/VR

VR and AR app development including HTC Vive and iOS ARKit.

Web

Web App development specializing in React, DotNet and AWS.

iOS

iPhone and iPad app development.


Games

Development of games, tools and technology for multiple platforms.

Technology Integration

Integration of your APIs, libraries and technology into other products.

Consulting

Help your team find the best solution for your products and company.

Plugins

We also create plugins for 3D applications and game engines

Unity3D

Unity

Creation of Unity based games for multiple platforms including AR and VR.

Unreal

Unreal

Development of plugins for Unreal Engine.

Unreal

Cinema 4D

Creation of custom Cinema 4D plugins, integrations and solutions.

Our Work

Here are a few examples of our work.

pilsner urquell game finished

Moves by Maxon

Body and Facial motion capture

pilsner urquell game finished

Plugins 4D

3D PDF, VR, Painting...

pilsner urquell game finished

CV-AR / Moves By Maxon

Facial Motion Capture

pilsner urquell game finished

SketchFab

Unreal Engine Plugin

pilsner urquell game finished

xpClothFX

Cloth Simulation Plugin

pilsner urquell game finished

Sculpting

Sculpting System for Cinema 4D

pilsner urquell game finished

Games

A series of Unity mini games

pilsner urquell game finished

Jet Fluids

Fluid Simulation Plugin

pilsner urquell game finished

CV-VRCam 1.5

360 and Stereo 360 Images

Finished | Pilsner Urquell Game

The game is finished. But the habit isn’t.

The hardest boss wasn’t the alcohol—it was the detail . Pilsner Urquell (the original golden beer, born in 1842 in Plzeň) hides its complexity behind a drinkable facade.

[Insert Today’s Date]

Have you ever “played the game” with a classic beer? Picked it apart until you truly got it? Or is Pilsner Urquell still on your “to finish” list?

There are beers you drink, and then there are beers that demand to be understood . For the past [insert timeframe: e.g., six months / one year], a few of us have been deep in a self-imposed challenge we simply called “The Urquell Game.”

We held a final “medal ceremony” with three proper side-poured mugs (wet, foam head exactly 1.5 fingers), a plate of Czech open-faced sandwiches ( chlebíčky ), and zero distractions. No phones. No scores. Just the sound of the crown cap hitting the floor.

In the final round, we pitted fresh, tank-conditioned Urquell against a bottle that had traveled 5,000 miles. The game’s “win condition” was being able to spot the difference blindfolded by aroma alone.

The Team

pilsner urquell game finished

Kent Barber

Founder/Developer

pilsner urquell game finished

Tippy

Office Cat

pilsner urquell game finished

Parisa Shademan

Designer