Pinewood Computer Core Uncopylocked 💯

function fileSystem.read(path) -- parse drive and file end

-- ServerScript in ServerScriptService local connectEvent = Instance.new("RemoteEvent") connectEvent.Name = "ConnectToComputer" connectEvent.Parent = game.ReplicatedStorage local computers = {} -- dictionary of computer parts pinewood computer core uncopylocked

function fileSystem.write(path, data) -- save to a DataStore or table end function fileSystem

connectEvent.OnServerEvent:Connect(function(player, targetIP) if computers[targetIP] then -- Link player's terminal to target computer local targetScreen = computers[targetIP].Screen -- Send data, allow remote control, etc. end end) Create a ModuleScript for file handling: allow remote control

-- LocalScript inside ScreenGui local screen = script.Parent local userInput = screen.TextBox -- Simple command parser userInput.OnSubmit:Connect(function(cmd) if cmd == "help" then print("Commands: help, shutdown, connect <ip>") elseif cmd == "shutdown" then script.Parent.Parent:Destroy() elseif string.match(cmd, "^connect") then local ip = string.sub(cmd, 9) -- Send a remote event to server for networking game.ReplicatedStorage.ConnectToComputer:FireServer(ip) end end) In a ServerScript, manage connections and data:

-- ModuleScript: FileSystem local fileSystem = {} fileSystem.drives = { ["C:"] = { files = {"system.exe", "readme.txt"} }, ["D:"] = { files = {"data.bin"} } }

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