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Link | Ps/2 Compatible Mouse Driver

Your main loop can now poll mouse_x , mouse_y , and mouse_buttons . Here’s a simple console debug:

// Set controller configuration byte outb(0x64, 0x20); // Read command byte uint8_t config = inb(0x60); config |= 0x02; // Enable mouse IRQ12 (bit 1) config &= ~0x10; // Enable standard translation (optional) outb(0x64, 0x60); // Write command byte outb(0x60, config);

// Send EOI to PIC outb(0x20, 0x20); In real mode or protected mode, you must set up the IDT (Interrupt Descriptor Table) for IRQ12 (vector 0x2C if PIC is in standard remap). Example for 32-bit protected mode:

uint8_t data = inb(0x60);

if (mouse_cycle == 0) // Byte 0: verify bit 3 = 1 (always set in standard packet) if ((data & 0x08) == 0x08) mouse_packet[0] = data; mouse_cycle = 1; else if (mouse_cycle == 1) mouse_packet[1] = data; mouse_cycle = 2; else if (mouse_cycle == 2) = 0xFFFFFF00; if (mouse_packet[0] & 0x20) dy

The PS/2 mouse might seem like a relic of the 1990s, but it remains the gold standard for low-level OS development. Unlike USB, which relies on complex host controllers and descriptor parsing, the PS/2 interface is simple, memory-mapped, and interrupt-driven. In this article, we’ll build a bare-bones PS/2 mouse driver from scratch, covering initialization, packet decoding, and integration with a simple GUI. 1. Understanding the PS/2 Interface The PS/2 port uses two bidirectional lines: Clock (usually IRQ 12 for the mouse) and Data . Communication is synchronous, with the device sending 11-bit packets (1 start bit, 8 data bits, 1 parity bit, 1 stop bit) when the host pulls the clock low.

int old_buttons = 0; while (1) if (mouse_buttons != old_buttons) printf("Buttons: %s %s %s\n", (mouse_buttons & 1) ? "Left" : " ", (mouse_buttons & 2) ? "Right" : " ", (mouse_buttons & 4) ? "Middle" : " "); old_buttons = mouse_buttons; if (mouse_x Enabling Scroll Wheel (IntelliMouse) Send this sequence to switch to 4-byte packets:

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