Realistic Car Driving Script -
void ApplyAntiRoll()
void UpdateWheelTransform(WheelCollider collider, Transform visualWheel) realistic car driving script
// Anti-roll bars to reduce body roll ApplyAntiRoll(); bool groundedL = frontLeftWheel.GetGroundHit(out hit)
[Header("Suspension & Stability")] public float antiRollBarForce = 5000f; bool groundedR = frontRightWheel.GetGroundHit(out hit)
bool groundedL = frontLeftWheel.GetGroundHit(out hit); if (groundedL) travelL = (-frontLeftWheel.transform.InverseTransformPoint(hit.point).y - frontLeftWheel.radius) / frontLeftWheel.suspensionDistance; bool groundedR = frontRightWheel.GetGroundHit(out hit); if (groundedR) travelR = (-frontRightWheel.transform.InverseTransformPoint(hit.point).y - frontRightWheel.radius) / frontRightWheel.suspensionDistance;
