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Realistic Car Driving Script -

void ApplyAntiRoll()

void UpdateWheelTransform(WheelCollider collider, Transform visualWheel) realistic car driving script

// Anti-roll bars to reduce body roll ApplyAntiRoll(); bool groundedL = frontLeftWheel.GetGroundHit(out hit)

[Header("Suspension & Stability")] public float antiRollBarForce = 5000f; bool groundedR = frontRightWheel.GetGroundHit(out hit)

bool groundedL = frontLeftWheel.GetGroundHit(out hit); if (groundedL) travelL = (-frontLeftWheel.transform.InverseTransformPoint(hit.point).y - frontLeftWheel.radius) / frontLeftWheel.suspensionDistance; bool groundedR = frontRightWheel.GetGroundHit(out hit); if (groundedR) travelR = (-frontRightWheel.transform.InverseTransformPoint(hit.point).y - frontRightWheel.radius) / frontRightWheel.suspensionDistance;