Uni.camera Shake [work] May 2026
IEnumerator DoShake()
elapsed += Time.deltaTime; yield return null; transform.localPosition = originalPos; transform.localRotation = originalRot; uni.camera shake
void Start()
public void Shake(float duration, float magnitude) IEnumerator DoShake() elapsed += Time
Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot); IEnumerator DoShake() elapsed += Time.deltaTime
using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour