Uni.camera Shake [work] May 2026

IEnumerator DoShake()

elapsed += Time.deltaTime; yield return null; transform.localPosition = originalPos; transform.localRotation = originalRot; uni.camera shake

void Start()

public void Shake(float duration, float magnitude) IEnumerator DoShake() elapsed += Time

Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot); IEnumerator DoShake() elapsed += Time.deltaTime

using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour