Unity: Save Edit !new!
return new PlayerSaveData(); // default values
saveData.unlockedItems = GetAllItemIDs(); SaveGame(saveData); unity save edit
public static PlayerSaveData LoadGame()
try data = LoadGame(); Validate(data); return true; catch (Exception e) Debug.LogWarning($"Save corrupted, using defaults: e"); data = GetDefaultSave(); return false; return new PlayerSaveData(); // default values saveData
For a polished experience, create a Save Slot Manager with an in-editor window: return new PlayerSaveData()
public int level; public int coins; public float volume; public string lastPlayed; public List<string> unlockedItems;