War Thunder Squadron Points Calculator Link

Derived via regression on 50+ days of tracked play. The slopes decrease to prevent infinite grinding. 3.2 Cycle Aggregation Personal raw SP for the cycle:

[ \Delta_\textresearch = \frac\textFinal SP_\texttotal of all members \textVehicle cost in SP ] war thunder squadron points calculator

[ \textFinal SP = \lfloor R \times SEF \times G \rfloor ] Squadron research progress per cycle: Derived via regression on 50+ days of tracked play

Solve ( \sum_d=1^3 f(\textAP d) = R \texttarget ) with constraint ( \textAP_d \le 3000 ) (practical limit). Assuming equal distribution for optimal time efficiency (proved via convexity of ( f )): \sum_d=1^3 f(\textAP_d)\right) ]

[ R_\texttarget = \frac\textTarget Final SPSEF \times G ]

[ R = \min\left(20000, \sum_d=1^3 f(\textAP_d)\right) ]