protected override void Update(GameTime gameTime)
graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; xna framework 3.1
GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D pixel; Content.RootDirectory = "Content"
spriteBatch = new SpriteBatch(GraphicsDevice); pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(new[] Color.White ); spriteBatch = new SpriteBatch(GraphicsDevice)
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) Exit(); base.Update(gameTime);
public Game1()