__full__: Xstoryplayer
// Extra secret node: we can add a bonus branch after a second-level choice? already, but for safety and demonstration we also add a "hidden" path if player clicks undo then makes different route etc. But story is solid.
// DOM elements const storyTextEl = document.getElementById("storyText"); const choicesContainer = document.getElementById("choicesContainer"); const undoBtn = document.getElementById("undoBtn"); const resetBtn = document.getElementById("resetBtn"); const historyDepthSpan = document.getElementById("historyDepth"); const nodeCounterSpan = document.getElementById("nodeCounter"); xstoryplayer
// Node definition: each node has unique id, narrative text, and choices array. // choices: text: string, targetId: string, requiresFlag?: string (optional for expansions) // Also we support special 'ending' flag to mark terminal nodes. // Extra secret node: we can add a
.choice-btn:active transform: scale(0.98); const undoBtn = document.getElementById("undoBtn")
// extra polish: Keyboard navigation? add simple number key support for choices (1-9) function handleKeyboard(e)